Keep following the lone path, dealing with the enemy squads along the way (goblins, hobgoblins, harpies and minotaurs). As you pass where the hydra was originally, you will finally get the real objective for this place. Deal with the goblins first before using strong weapons or abilities to bring down the hydra. More hallway walking will spit you out into a relatively small room with plenty of goblins and a yellow health hydra. A little further along the path, your objective will update. Follow the usual tactics of powerful shots to the eye and it will die quickly. Your next opponent will be a cyclops, waiting to spawn enemies and make life difficult. The small channel underneath the gate has several wandering goblins, so take care of them as well before moving forward. Deal with the gate quickly and then turn your attention on the machines guarding it. Follow the trail along the nearby cliffs to stumble across a transfer gate guarded by hobgoblins. Follow it and you will end up outside, looking out over the surface of the vex home-world (surprisingly lacking in huge machinery and metal). Keep trudging along and shortly afterwards you will see an eerie green light. Pretty early in the mission, but it is the final mission I suppose. A little more travel and you will cross into a darkness zone. Once you enter the next large room, harpies, hobgoblins and a minotaur are there already. A small group of goblins will be the next hallway encounter. Take the fight to them and bring them down before moving on. At the end of the hallway area will be a large room full of broken columns.Īs you enter this room, another group of harpies and a minotaur will try and stop you. They will also be backed up by spawning enemies (harpies and minotaurs) at one point. Look for the telltale red glow to discern the live vex amongst the inactive ones. However, as most suspicious players have already guessed, they aren't all inactive. Kinda beautiful and creepy at the same time isn't it? Deactivated vex line the walls of the lush passages. Sprint through to arrive at the Black Garden. But once they all hit the floor, the gate will pulse with power and open into another place. When you arrive you will encounter you'll run into a fair array of enemies waiting for you (minotaurs, hobgoblins and a hydra). It starts off with a little open world jaunt across Mars to the huge vex gate we saw in the first Mars mission. Quest 02 - Hand, Heart and Eyes of CrotaĪh, the final story mission is finally here folks.
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